OpenGL programming guide : the official guide to learning OpenGL, version 1.1
Autor Principal: | |
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Autor Corporativo: | |
Otros autores o Colaboradores: | , |
Formato: | Libro |
Lengua: | inglés |
Datos de publicación: |
Reading :
Addison-Wesley,
c1997
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Consultar en el Cátalogo |
Notas: | Incluye glosario e índice. |
Descripción Física: | xxxviii, 650 p. : il. col. y byn ; 24 cm. |
ISBN: | 0201461382 |
Tabla de Contenidos:
- About this guide
- Acknowledgments
- Figures
- Tables
- Examples
- 1. Introduction to OpenGL
- 2. State management and drawing geometric objects
- 3. Viewing
- 4. Color
- 5. Lighting
- 6. Blending, antialiasing, fog, and polygon offset
- 7. Display lists
- 8. Drawing pixels, bitmaps, fonts, and images
- 9. Texture mapping
- 10. The framebuffer
- 11. Tessellators and quadrics
- 12. Evaluators and NURBS
- 13. Selection and feedback
- 14. Now that you know
- A. Order of operations
- B. State variables
- C. OpenGL and Window systems
- D. Basics of GLUT: the OpenGL utility toolkit
- E. Calculating normal vectors
- F. Homogeneous coordinates and transformation matrices
- G. Programming tips
- H. OpenGL invariance
- Glossary
- Index