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AR-LpUFIB |
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20250311170437.0 |
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|a 9781421419206
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|a AR-LpUFIB
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|c AR-LpUFIB
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100 |
1 |
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|a Schrier, Karen
|
245 |
1 |
0 |
|a Knowledge games :
|b how playing games can solve problems, create insight, and make change
|
250 |
|
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|a 1st ed.
|
260 |
|
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|a Baltimore :
|b John Hopkins University Press,
|c 2016
|
300 |
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|a x, 270 p. :
|b il.
|
490 |
0 |
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|a Tech.edu: A Hopkins Series on Education and Technology
|
500 |
|
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|a Incluye índice.
|
505 |
0 |
|
|a Acknowledgments -- Introduction -- Part I. What are knowledge games? -- 1. Contribution -- 2. Design -- Part II. Why knowledge games? -- 3. Problem solving -- 4. Motivation -- 5. Social interaction -- Part III. Perspectives, potentials, and pitfalls -- 6. Amateurs -- 7. Participation -- 8. Data -- 9. Knowledge -- Appendix A. Categories and examples -- Appendix B. Design principles, recommendations, considerations, and implications -- Appendix C. Guiding questions -- Notes -- Index
|
650 |
|
4 |
|a JUEGOS
|
650 |
|
4 |
|a RESOLUCIÓN DE PROBLEMAS
|
650 |
|
4 |
|a COMPUTACIÓN Y SOCIEDAD
|
942 |
|
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|
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