Android user interface design : implementing material design for developers
Autor Principal: | |
---|---|
Formato: | Libro |
Lengua: | inglés |
Datos de publicación: |
Nueva York :
Addison-Wesley,
2016
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Consultar en el Cátalogo |
Notas: | Incluye índice |
Descripción Física: | xiii, 427 p. : il. |
ISBN: | 9780134191409 |
Tabla de Contenidos:
- Introduction
- Audience for this book
- Organization of this book
- How to use this book
- This book's website
- Conventions used in this book
- Part I: The basics of Android User Interfaces
- 1. Android UI and material design
- A brief history of Android design
- Material design
- The Android design website
- Core principles
- Standard components
- Supporting multiple devices
- Avoiding painful mistakes
- Summary
- 2. Understanding views - The UI building blocks
- What is a view?
- Displaying text
- Displaying images
- Views for gathering user input
- Other notable views
- Listening to events
- Other listeners
- Summary
- 3. Creating full layouts with view groups and fragments
- Understanding ViewGroup and the common implementations
- Encapsulating view logic with fragments
- The support library
- Summary
- 4. Adding app graphics and resources
- Introduction to resources in Android
- Resource qualifiers
- Understanding density
- Supported image files
- Nine-patch images
- XML drawables
- Other resources
- Summary
- Part II: The full design and development process
- 5. Starting a new app
- Design methods
- Defining goals
- High-level flow
- Wireframes
- Continuing with content pieces
- Summary
- 6. Prototyping and developing the app foundation
- Organizing into activities and fragments
- Creating the first prototype
- Evaluating the first prototype
- Summary
- 7. Designing the visuals
- Wireframes and graphical design
- Tools
- Styles
- Lighting
- Colors
- Ttext considerations
- Other considerations
- Designing step-by-step
- Summary
- 8. Applying the design
- Working with the designer
- Slicing the graphics assets
- Themes and styles
- Breaking comps into views
- Developing the woodworking app
- Basic testing across device types
- Summary
- 9. Polishing with animations
- Purpose of animations
- View animations
- Property animations
- Property animation control
- ViewPropertyAnimator
- Animating form errors
- Animating icons
- Simple transitions
- Summary
- Part III: Advanced topics for android user interfaces
- 10. Using advanced techniques
- Identifying jank
- Using systrace to understand jank
- Optimizing images
- Additional performance improvements
- Hierarchy viewer
- Custom fonts
- Complex textViews
- RecyclerView
- Summary
- 11. Working with the canvas and advanced drawing
- Creating custom drawables
- Paint
- Canvas
- Working with text
- Working with images
- Color filters
- Shaders
- Summary
- 12. Developing custom views
- General concepts
- Measurement
- Layout
- Drawing
- Saving and restoring state
- Creating a custom view
- Summary
- 13. Handling input and scrolling
- Touch input
- Other forms of input
- Creating a custom view
- Summary
- Appendix A. Google Play assets
- Application description
- The change log
- Application icon
- Screenshots
- Feature graphic
- Promotional graphic
- Video (Youtube)
- Promoting your app
- Amazon Appstore
- Appendix B. Common task reference
- Dismissing the software keyboard
- Using full screen mode
- Keeping the screen on
- Determining the device's physical screen size
- Determining the device's screen size in pixels
- Determining the device DPI
- Checking for a network connection
- Checking if the current thread is the UI thread
- Custom view attributes
- Index