Android user interface design : implementing material design for developers

Detalles Bibliográficos
Autor Principal: Clifton, Ian G.
Formato: Libro
Lengua:inglés
Datos de publicación: Nueva York : Addison-Wesley, 2016
Edición:2nd ed.
Temas:
Acceso en línea:Consultar en el Cátalogo
Notas:Incluye índice
Descripción Física:xiii, 427 p. : il.
ISBN:9780134191409
Tabla de Contenidos:
  • Introduction
  • Audience for this book
  • Organization of this book
  • How to use this book
  • This book's website
  • Conventions used in this book
  • Part I: The basics of Android User Interfaces
  • 1. Android UI and material design
  • A brief history of Android design
  • Material design
  • The Android design website
  • Core principles
  • Standard components
  • Supporting multiple devices
  • Avoiding painful mistakes
  • Summary
  • 2. Understanding views - The UI building blocks
  • What is a view?
  • Displaying text
  • Displaying images
  • Views for gathering user input
  • Other notable views
  • Listening to events
  • Other listeners
  • Summary
  • 3. Creating full layouts with view groups and fragments
  • Understanding ViewGroup and the common implementations
  • Encapsulating view logic with fragments
  • The support library
  • Summary
  • 4. Adding app graphics and resources
  • Introduction to resources in Android
  • Resource qualifiers
  • Understanding density
  • Supported image files
  • Nine-patch images
  • XML drawables
  • Other resources
  • Summary
  • Part II: The full design and development process
  • 5. Starting a new app
  • Design methods
  • Defining goals
  • High-level flow
  • Wireframes
  • Continuing with content pieces
  • Summary
  • 6. Prototyping and developing the app foundation
  • Organizing into activities and fragments
  • Creating the first prototype
  • Evaluating the first prototype
  • Summary
  • 7. Designing the visuals
  • Wireframes and graphical design
  • Tools
  • Styles
  • Lighting
  • Colors
  • Ttext considerations
  • Other considerations
  • Designing step-by-step
  • Summary
  • 8. Applying the design
  • Working with the designer
  • Slicing the graphics assets
  • Themes and styles
  • Breaking comps into views
  • Developing the woodworking app
  • Basic testing across device types
  • Summary
  • 9. Polishing with animations
  • Purpose of animations
  • View animations
  • Property animations
  • Property animation control
  • ViewPropertyAnimator
  • Animating form errors
  • Animating icons
  • Simple transitions
  • Summary
  • Part III: Advanced topics for android user interfaces
  • 10. Using advanced techniques
  • Identifying jank
  • Using systrace to understand jank
  • Optimizing images
  • Additional performance improvements
  • Hierarchy viewer
  • Custom fonts
  • Complex textViews
  • RecyclerView
  • Summary
  • 11. Working with the canvas and advanced drawing
  • Creating custom drawables
  • Paint
  • Canvas
  • Working with text
  • Working with images
  • Color filters
  • Shaders
  • Summary
  • 12. Developing custom views
  • General concepts
  • Measurement
  • Layout
  • Drawing
  • Saving and restoring state
  • Creating a custom view
  • Summary
  • 13. Handling input and scrolling
  • Touch input
  • Other forms of input
  • Creating a custom view
  • Summary
  • Appendix A. Google Play assets
  • Application description
  • The change log
  • Application icon
  • Screenshots
  • Feature graphic
  • Promotional graphic
  • Video (Youtube)
  • Promoting your app
  • Amazon Appstore
  • Appendix B. Common task reference
  • Dismissing the software keyboard
  • Using full screen mode
  • Keeping the screen on
  • Determining the device's physical screen size
  • Determining the device's screen size in pixels
  • Determining the device DPI
  • Checking for a network connection
  • Checking if the current thread is the UI thread
  • Custom view attributes
  • Index