Killer UX design
Autor Principal: | |
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Formato: | Libro |
Lengua: | inglés |
Datos de publicación: |
Collingwood :
SitePoint,
2012
|
Edición: | 1st ed. |
Temas: | |
Acceso en línea: | Consultar en el Cátalogo |
Notas: | Contiene índice |
Descripción Física: | xx, 266 p. : il. |
ISBN: | 9780987153098 |
Tabla de Contenidos:
- Chapter 1 You Are not your user
- A broad perspective
- What makes an experience?
- Experience of a Lifetime
- Chapter 2 Understand the business problem
- Research phase
- The business context
- Why does this project matter to the client?
- Understand the target segment
- Understanding human behavior
- Contemplate the design problem
- What research approach will you use for the project?
- Case study: Creating a recipe app
- The bottom line
- Chapter 3 Understand the user context
- Moving into the user's world
- Choosing your UX method
- Recruiting the right people
- Case study: Understanding the user context
- The scene is set
- Chapter 4 Making sense of what you've found
- What to do with all that data
- Insights into opportunities
- Understanding behavior design
- Case study: Collecting the ingredients
- Knowledge is power
- Chapter 5 Sketching to explore the design concepts
- How the concept phase works
- Sketching to help you think
- Sketching with others
- Musing on how your user think
- Case study: designing a recipe app
- Draw together
- Chapter 6 Prototype the solution
- We are still in the concept phase
- Selling the dream
- Prototype to learn
- When to resort to cowboy coding
- Case study: designing a recipe app
- In embryo
- Chapter 7 Test, Learn, Tweak, Iterate
- Concept phase: Iterative testing
- Validating our planned user experience
- Iterate the solution
- Deciding when you're done
- Case study: designing a recipe app
- Build up to something
- Chapter 8 Launch to learn about behavior
- The design phase
- Finalizing the design
- Uncover habits to change behavior
- Case study: Cook recipe app
- Concluding thoughts
- Index