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|a AR-LpUFIB
|b spa
|c AR-LpUFIB
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100 |
1 |
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|a Woo, Mason
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110 |
2 |
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|a OpenGL Architechture Review Board
|
245 |
1 |
0 |
|a OpenGL programming guide :
|b the official guide to learning OpenGL, version 1.1
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250 |
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|a 2nd ed.
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260 |
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|a Reading :
|b Addison-Wesley,
|c c1997
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300 |
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|a xxxviii, 650 p. :
|b il. col. y byn ;
|c 24 cm.
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500 |
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|a Incluye glosario e índice.
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505 |
0 |
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|a About this guide -- Acknowledgments -- Figures -- Tables -- Examples -- 1. Introduction to OpenGL -- 2. State management and drawing geometric objects -- 3. Viewing -- 4. Color -- 5. Lighting -- 6. Blending, antialiasing, fog, and polygon offset -- 7. Display lists -- 8. Drawing pixels, bitmaps, fonts, and images -- 9. Texture mapping -- 10. The framebuffer -- 11. Tessellators and quadrics -- 12. Evaluators and NURBS -- 13. Selection and feedback -- 14. Now that you know -- A. Order of operations -- B. State variables -- C. OpenGL and Window systems -- D. Basics of GLUT: the OpenGL utility toolkit -- E. Calculating normal vectors -- F. Homogeneous coordinates and transformation matrices -- G. Programming tips -- H. OpenGL invariance -- Glossary -- Index
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650 |
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4 |
|a GRÁFICOS 3D
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650 |
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4 |
|a PROGRAMACIÓN
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653 |
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|a OpenGL
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700 |
1 |
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|a Neider, Jackie
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700 |
1 |
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|a Davis, Tom
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|c BK
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