Expressing aspectual interactions in design : evaluating three AOM approaches in the slot machine domain.

Detalles Bibliográficos
Autor Principal: Fabry, Johan
Otros autores o Colaboradores: Zambrano Polo y La Borda, Arturo Federico, Gordillo, Silvia Ethel
Formato: Capítulo de libro
Lengua:inglés
Temas:
Acceso en línea:http://dx.doi.org/10.1007/978-3-642-24485-8_8
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Resumen:In the context of an industrial project, we eval- uated the implementation of the software of a casino slot machine. This software has a significant amount of cross- cutting concerns that depend on and interact with each other as well as with the modular concerns. We therefore wished to express our design using an appropriate aspect-oriented modeling approach. We therefore evaluated three candidate methodologies: Theme/UML, WEAVR, and RAM to estab- lish their suitability. Remarkably, only the last of the three has shown to allow an adequate expression of the interac- tions, albeit not fully explicit. The first two fall short because half of the interaction types cannot be expressed at all while the other half need to be expressed using a work-around that hides the intention of the design. Neither does RAM allow a fully explicit expression of interactions, but it would be the most adequate approach for the slot machine case.
Notas:Formato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca)
Descripción Física:1 archivo (1,9 MB)
DOI:10.1007/978-3-642-24485-8_8