Expressing aspectual interactions in design : evaluating three AOM approaches in the slot machine domain.

Detalles Bibliográficos
Autor Principal: Fabry, Johan
Otros autores o Colaboradores: Zambrano Polo y La Borda, Arturo Federico, Gordillo, Silvia Ethel
Formato: Capítulo de libro
Lengua:inglés
Temas:
Acceso en línea:http://dx.doi.org/10.1007/978-3-642-24485-8_8
Consultar en el Cátalogo
Resumen:In the context of an industrial project, we eval- uated the implementation of the software of a casino slot machine. This software has a significant amount of cross- cutting concerns that depend on and interact with each other as well as with the modular concerns. We therefore wished to express our design using an appropriate aspect-oriented modeling approach. We therefore evaluated three candidate methodologies: Theme/UML, WEAVR, and RAM to estab- lish their suitability. Remarkably, only the last of the three has shown to allow an adequate expression of the interac- tions, albeit not fully explicit. The first two fall short because half of the interaction types cannot be expressed at all while the other half need to be expressed using a work-around that hides the intention of the design. Neither does RAM allow a fully explicit expression of interactions, but it would be the most adequate approach for the slot machine case.
Notas:Formato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca)
Descripción Física:1 archivo (1,9 MB)
DOI:10.1007/978-3-642-24485-8_8

MARC

LEADER 00000naa a2200000 a 4500
003 AR-LpUFIB
005 20250311170408.0
008 230201s2011 xx o 000 0 eng d
024 8 |a DIF-M6967  |b 7131  |z DIF005625 
040 |a AR-LpUFIB  |b spa  |c AR-LpUFIB 
100 1 |a Fabry, Johan 
245 1 0 |a Expressing aspectual interactions in design :  |b evaluating three AOM approaches in the slot machine domain. 
300 |a 1 archivo (1,9 MB) 
500 |a Formato de archivo: PDF. -- Este documento es producción intelectual de la Facultad de Informática - UNLP (Colección BIPA/Biblioteca) 
520 |a In the context of an industrial project, we eval- uated the implementation of the software of a casino slot machine. This software has a significant amount of cross- cutting concerns that depend on and interact with each other as well as with the modular concerns. We therefore wished to express our design using an appropriate aspect-oriented modeling approach. We therefore evaluated three candidate methodologies: Theme/UML, WEAVR, and RAM to estab- lish their suitability. Remarkably, only the last of the three has shown to allow an adequate expression of the interac- tions, albeit not fully explicit. The first two fall short because half of the interaction types cannot be expressed at all while the other half need to be expressed using a work-around that hides the intention of the design. Neither does RAM allow a fully explicit expression of interactions, but it would be the most adequate approach for the slot machine case. 
534 |a International Conference, MODELS 2011,(14ta : 2011, Oct.16-21 : Wellington, New Zelanda). Proceedings. Springer Berlin Heidelberg, 2011, pp. 93-107. 
650 4 |a DESARROLLO DE SOFTWARE ORIENTADO A ASPECTOS 
650 4 |a ESTUDIO DE CASOS 
700 1 |a Zambrano Polo y La Borda, Arturo Federico 
700 1 |a Gordillo, Silvia Ethel 
856 4 0 |u http://dx.doi.org/10.1007/978-3-642-24485-8_8 
942 |c CP 
952 |0 0  |1 0  |4 0  |6 A0661  |7 3  |8 BD  |9 80448  |a DIF  |b DIF  |d 2025-03-11  |l 0  |o A0661  |r 2025-03-11 17:04:08  |u http://catalogo.info.unlp.edu.ar/meran/getDocument.pl?id=997  |w 2025-03-11  |y CP 
999 |c 55412  |d 55412